NeoReal – Reconstruction of Reality

NeoReal - Reconstruction of Reality
NeoReal - Reconstruction of Reality
NeoReal – Reconstruction of Reality

The Reality we see is the virtual version, and the virtual that is being constructed would be real.

The Reality as we have seen is the virtual version, and the virtual that is being constructed would be real. The reality as got designed over millions of years was never real since fact and fiction have got mingled, thus leading to a huge amount of disagreement and dissent in the world.

Even a family today cannot live without dissent. There is dissent among parents, among parent and child, among children and with the outside world. Between Employer and the Employee. There is a gap between rules and implementation.

NeoReality reduces the variables in Reality and makes Reality more agreeable.

Multimedia Technologies do a wonderful work of filling this gap. The is not even a fraction of a gap between what you do and what you get. These technologies give birth to VR (Virtual Reality) as per the world. However, I consider this a revisit to Reality, since Virtual Reality is what we are already living in the real world. So the “NeoReal” is the new Real and is close to reality. If a parent asks something to the child in NeoReal giving a promise, the promise gets automatically fulfilled as soon as the task is done. That’s what it is supposed to be, if it was real. In the so called Real world, there is always a gap between the cup and the lip, and the promises don’t get delivered.

The Reconstruction of Reality can also be compared to Gamification attempts. Gamification is supposed to deal with the human’s attempts to build the systems using the gaming paradigm.

However, NeoReal transcends Gamification too. NeoReal tries to redefine Reality, and in that it takes a philosophical lead over gamification. Gamification relies of redefining and realigning things to a game, and hence is unreal by definition, but NeoReal, allows you to remove discrepancies and get things back in order.

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