Vineet Raj Kapoor is a rare academic who is equally good with the international business aspect of Entertainment Business. He has organized Industry Summits and has participated in International Fairs since 2007, and since 2016, led the Indian Delegation of Film Makers, Distributors, Animation and Gaming Studios to ACE Fair, Gwangju South Korea every year. He is equally well connected to the artists and students who want to join the creative stream and has been guiding the unrelentingly.
Vineet is Dean, Chitkara University. He is a Knowledge Partner in UI UX and Game Design with TCS iON. He is on Board of Studies of SXILL a cutting edge Design School at Chandigarh. He has spoken at Konkuk Univ, Seoul, TETTRA School (Air Force), Panjab Univ, GNDU, Chitkara Univ, Kurukshetra Univ etc. and has written 2 books, SOULLED and UNCHESS.
International Gamification Expert Vineet Raj Kapoor is delivering a workshop at ATU Allameh Tabatabaei University, Teheran, Iran). The workshop event is scheduled for 18 January 2020 (Thursday) at 8:30-10:30 AM Iran Time. This Workshop is titled "Learn to design the most immersive learning experience!" and the "Mobile Learning, from Theory to Practice"Conference is being held at ATU in February 2020. Vineet is a Cofounder at SXILL and Chandigarh Design School.
Industrial Design Training Workshop
Topic: Design Thinking
Speaker: Vineet Raj Kapoor
Date: 23 Jun 2021
Time: 1:00 pm
MESC India brings on the Industrial Design Technology Expert Vineet Raj Kapoor to conduct a Masterclass on Industrial Design Technology (Design Thinking - Solving Problems) on June 23, 2021, at 1:00 PM
MESC India brings on the Industrial Design Technology Expert Vineet Raj Kapoor to conduct a Masterclass on Industrial Design Technology (Design Thinking - Solving Problems) on June 23, 2021, at 1:00 PM for the benefit of World Skills candidates to prepare them for Asia Skills 2021 at Russia and World Skills 2022 at Shanghai. After preparation, these candidates would first compete for India Skills.
Mr Vineet Raj Kapoor is Recognized Industry Expert for Animation, User Experience Design, Gaming and Films. Has a successful 24 year track record as a successful Academician. Has been leading India's International Delegations in the Content Domain for the past few years. Has been delivering talks and keynote addresses besides Faculty Development Programs at various Universities and Colleges including Panjab University, Chandigarh, Guru Nanak Dev University, Amritsar, Kurukshetra University, Punjab Engineering College, University Business School, etc as well as International Seminars at Konkuk University, Seoul. He is a Knowledge Partner for TCS iON in the field of Usability and Game Design
Is Gamification keeping up with Reality? (Corporate/ Non Profit)
Vineet Raj Kapoor
Workshop at Serious Play Conference, Orlando, USA
Date: 6:30 p.m. - 7:15 p.m. 25 June 2021 GMT+5:30
It is foolish to assume that there are ungamified systems that exist. The issue is more about the gamification losing track due to changed Reality. As a gamifier our task should be to get Reality back to track or Rather, tween the system according to the Reality (NeoReality) - actually both.
This is useful for afficianados of Gamification who would try to find answers / solutions through Gamification and are many times surprised by lack of workability of solutions. I would cover environment issues which impact solutions differently in different environments. For e.g. Social work is voluntary, employment is not (even though prima facie evidence points to volutarism element of the employment system). This is not a academic discussion - it has direct implications for practitioners from the fields of military, corporate, education.
If possible, I would like to share a case study as a take away. However let me see how it shapes up.